prominent until 3rd, soon not go pace, weakened 8th, pulled up before 11th
mid-division until halfway, some progress from 9th, never a danger
settled rear, weakened & not going well, pulled up before 10th
held up, took closer order 4 out. headway & every chance 2 out, pecked at last, not recover
mid-division until good headway to chase leaders 11th, soon one-paced
blundered & unseated rider 2nd
always mid-division
held up mid-division, steady headway from 10th, took closer order 11th, not reached leaders
prominent until 4th, weakened from 7th, no danger
chased leader from 6th, joined leader 4 out, led 3 out, ran on well to line
in rear, no progress from halfway
in led from 4th, soon weakened
mid-division until halfway, weakened from 10th
prominent until 4th, ridden 10th, soon weakened
prominent, tracked leaders, 3rd at 9th, improved 10th, weakened 12th
always in rear, pulled up 10th
mistake 3rd, mid-division until halfway, soon beaten
led, jumped well until joined 4 out, headed next, weakened approaching 2 out, one-paced from last
Coulton although starting to get a little long in the tooth for this game could still be good enough to take this event despite unshipping his rider last time. Galway looks the obvious danger on paper but may lack the speed to win a race over this trip. Spring Saint is a useful performer on his day and may put in a good effort if completing the course.